VECTORS

Read-Talk-Do Talk-Read-DoDo-Read-TalkDo-Talk-ReadMaps to Shneidermans 4-stage genexMaps to and adapts Shneidermans 4-stage genexMacro { micro }

 

Shneiderman's "Genex" —generator of excellence— described four phases of a process (Collect, Relate, Create, Donate), but I see it as four learning vectors. Vectors have magnitude and direction; aeroplanes fly along vectors; vectors imply movement. Movement from a position of 'pre-knowledge' to a position of 'learning objective achieved'. The macro model { Read, Talk, Do, Write } maps to Shneiderman's Genex, and can contain any number of iterations of the micro model { Read, Talk, Do } as illustrated in the last diagram.

 

Read
Talk
Do
Write
Macro
Micro

On napkins
Notes
Marginalia
Assignments
Essays
Scripts
Radio scripts
Green papers
White papers
Academic Papers
Books
Booklets
Manuals
Blogs
Websites
...

Study notes
Required readings
Suggested readings
Peer-reviewed journals
White papers
Green papers
Reputable magazines
Reputable newspapers
...
Tutor
Peers
Subject experts
Practioners
User group
Winners
Losers
Victims
...
Survey
Inspect
Grock
Model
Design
Prototype
Dismantle
Analyse
Re-design
...

 

SourcesI don't know where Read - Talk - Do came from, it seems to have come into my mind by osmosis. Maybe an attribution is needed, but who should I cite? It may be a derivation of the "E-learning framework", Dyke and Conole (2007, p84): "e-learning developments could be improved if they were orientated around three core elements of learning: through thinking and reflection; from experience and activity; through conversation and interaction." The E-learning framework is represented as a diagram (Dyke and Conole, 2007, p88) with the elements expressed as pairs of nouns at each apex of an isosceles triangle. By contrast the learning vectors are active verbs — imperatives. Shneiderman's Genex too provides us with imperatives: Collect! Relate! Create! Donate!

 


Conole, G. & Oliver, M. (Editors) (2007) Contemporary Perspectives in E-learning Research. Abingdon: Routledge.
Conole, G., Dyke, M. et al. (2007) Contemporary Perspectives in E-learning Research. Abingdon: Routledge.
Shneiderman, B. (1999) Creating Creativity for Everyone: User Interfaces for Supporting Innovation (Internet).